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Fantasy Axe

Weapon prop designed for games. Retopoly was a nightmare but Im glad i was able to get a hang of the whole workflow. Sculpted in Z brush, Reto'd in Maya, Texture baked in Substance Painter.

Turnaround

Wireframe

Wireframe

Retopologized to under 15k edges

Retopologized to under 15k edges

High poly texture baked onto low poly model

High poly texture baked onto low poly model